Kurvenschneiden
About points...
We associate a certain number of points with each exercise.
When you click an exercise into a collection, this number will be taken as points for the exercise, kind of "by default".
But once the exercise is on the collection, you can edit the number of points for the exercise in the collection independently, without any effect on "points by default" as represented by the number here.
That being said... How many "default points" should you associate with an exercise upon creation?
As with difficulty, there is no straight forward and generally accepted way.
But as a guideline, we tend to give as many points by default as there are mathematical steps to do in the exercise.
Again, very vague... But the number should kind of represent the "work" required.
When you click an exercise into a collection, this number will be taken as points for the exercise, kind of "by default".
But once the exercise is on the collection, you can edit the number of points for the exercise in the collection independently, without any effect on "points by default" as represented by the number here.
That being said... How many "default points" should you associate with an exercise upon creation?
As with difficulty, there is no straight forward and generally accepted way.
But as a guideline, we tend to give as many points by default as there are mathematical steps to do in the exercise.
Again, very vague... But the number should kind of represent the "work" required.
About difficulty...
We associate a certain difficulty with each exercise.
When you click an exercise into a collection, this number will be taken as difficulty for the exercise, kind of "by default".
But once the exercise is on the collection, you can edit its difficulty in the collection independently, without any effect on the "difficulty by default" here.
Why we use chess pieces? Well... we like chess, we like playing around with \(\LaTeX\)-fonts, we wanted symbols that need less space than six stars in a table-column... But in your layouts, you are of course free to indicate the difficulty of the exercise the way you want.
That being said... How "difficult" is an exercise? It depends on many factors, like what was being taught etc.
In physics exercises, we try to follow this pattern:
Level 1 - One formula (one you would find in a reference book) is enough to solve the exercise. Example exercise
Level 2 - Two formulas are needed, it's possible to compute an "in-between" solution, i.e. no algebraic equation needed. Example exercise
Level 3 - "Chain-computations" like on level 2, but 3+ calculations. Still, no equations, i.e. you are not forced to solve it in an algebraic manner. Example exercise
Level 4 - Exercise needs to be solved by algebraic equations, not possible to calculate numerical "in-between" results. Example exercise
Level 5 -
Level 6 -
When you click an exercise into a collection, this number will be taken as difficulty for the exercise, kind of "by default".
But once the exercise is on the collection, you can edit its difficulty in the collection independently, without any effect on the "difficulty by default" here.
Why we use chess pieces? Well... we like chess, we like playing around with \(\LaTeX\)-fonts, we wanted symbols that need less space than six stars in a table-column... But in your layouts, you are of course free to indicate the difficulty of the exercise the way you want.
That being said... How "difficult" is an exercise? It depends on many factors, like what was being taught etc.
In physics exercises, we try to follow this pattern:
Level 1 - One formula (one you would find in a reference book) is enough to solve the exercise. Example exercise
Level 2 - Two formulas are needed, it's possible to compute an "in-between" solution, i.e. no algebraic equation needed. Example exercise
Level 3 - "Chain-computations" like on level 2, but 3+ calculations. Still, no equations, i.e. you are not forced to solve it in an algebraic manner. Example exercise
Level 4 - Exercise needs to be solved by algebraic equations, not possible to calculate numerical "in-between" results. Example exercise
Level 5 -
Level 6 -
Question
Solution
Short
Video
\(\LaTeX\)
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Exercise:
Erläutern sie mit Hilfe von einer beschrifteten Skizze und Formeln weshalb das Kurvenschneiden vgl. Abb. beim Autorennen vorteilhaft ist. center tikzpicturescale. % Strasse draw line widthpt - arc ::; draw line widthpt - arc ::; foreach a in ... % pgfmathsetmacroSinsina pgfmathsetmacroCoscosa draw line width.pt .*Cos.*Sin arc a:a-:.; % % Autofahrer korrekt draw line widthpt drawgruen -. arc ::.; draw thickfillgruen -..-. rectangle +..+.; % Autofahrer schneiden draw line widthptdrawred -. arc ::.; draw thickfillred -..-. rectangle +..+.; tikzpicture center
Solution:
Was beim Kurvenschneiden passiert ist dass der Radius der Kurve grösser wird. Da die Zentripetalbeschleunigung a_z fracv^r ist wirkt bei gleicher Geschwindigkeit eine kleinere Beschleunigung. Oder bei gleicher Beschleunigung kann die Kurve mit grösserer Geschwindigkeit durchfahren werden.
Erläutern sie mit Hilfe von einer beschrifteten Skizze und Formeln weshalb das Kurvenschneiden vgl. Abb. beim Autorennen vorteilhaft ist. center tikzpicturescale. % Strasse draw line widthpt - arc ::; draw line widthpt - arc ::; foreach a in ... % pgfmathsetmacroSinsina pgfmathsetmacroCoscosa draw line width.pt .*Cos.*Sin arc a:a-:.; % % Autofahrer korrekt draw line widthpt drawgruen -. arc ::.; draw thickfillgruen -..-. rectangle +..+.; % Autofahrer schneiden draw line widthptdrawred -. arc ::.; draw thickfillred -..-. rectangle +..+.; tikzpicture center
Solution:
Was beim Kurvenschneiden passiert ist dass der Radius der Kurve grösser wird. Da die Zentripetalbeschleunigung a_z fracv^r ist wirkt bei gleicher Geschwindigkeit eine kleinere Beschleunigung. Oder bei gleicher Beschleunigung kann die Kurve mit grösserer Geschwindigkeit durchfahren werden.
Meta Information
Exercise:
Erläutern sie mit Hilfe von einer beschrifteten Skizze und Formeln weshalb das Kurvenschneiden vgl. Abb. beim Autorennen vorteilhaft ist. center tikzpicturescale. % Strasse draw line widthpt - arc ::; draw line widthpt - arc ::; foreach a in ... % pgfmathsetmacroSinsina pgfmathsetmacroCoscosa draw line width.pt .*Cos.*Sin arc a:a-:.; % % Autofahrer korrekt draw line widthpt drawgruen -. arc ::.; draw thickfillgruen -..-. rectangle +..+.; % Autofahrer schneiden draw line widthptdrawred -. arc ::.; draw thickfillred -..-. rectangle +..+.; tikzpicture center
Solution:
Was beim Kurvenschneiden passiert ist dass der Radius der Kurve grösser wird. Da die Zentripetalbeschleunigung a_z fracv^r ist wirkt bei gleicher Geschwindigkeit eine kleinere Beschleunigung. Oder bei gleicher Beschleunigung kann die Kurve mit grösserer Geschwindigkeit durchfahren werden.
Erläutern sie mit Hilfe von einer beschrifteten Skizze und Formeln weshalb das Kurvenschneiden vgl. Abb. beim Autorennen vorteilhaft ist. center tikzpicturescale. % Strasse draw line widthpt - arc ::; draw line widthpt - arc ::; foreach a in ... % pgfmathsetmacroSinsina pgfmathsetmacroCoscosa draw line width.pt .*Cos.*Sin arc a:a-:.; % % Autofahrer korrekt draw line widthpt drawgruen -. arc ::.; draw thickfillgruen -..-. rectangle +..+.; % Autofahrer schneiden draw line widthptdrawred -. arc ::.; draw thickfillred -..-. rectangle +..+.; tikzpicture center
Solution:
Was beim Kurvenschneiden passiert ist dass der Radius der Kurve grösser wird. Da die Zentripetalbeschleunigung a_z fracv^r ist wirkt bei gleicher Geschwindigkeit eine kleinere Beschleunigung. Oder bei gleicher Beschleunigung kann die Kurve mit grösserer Geschwindigkeit durchfahren werden.
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