Matura m Teil 1: Kippende Leiter
About points...
We associate a certain number of points with each exercise.
When you click an exercise into a collection, this number will be taken as points for the exercise, kind of "by default".
But once the exercise is on the collection, you can edit the number of points for the exercise in the collection independently, without any effect on "points by default" as represented by the number here.
That being said... How many "default points" should you associate with an exercise upon creation?
As with difficulty, there is no straight forward and generally accepted way.
But as a guideline, we tend to give as many points by default as there are mathematical steps to do in the exercise.
Again, very vague... But the number should kind of represent the "work" required.
When you click an exercise into a collection, this number will be taken as points for the exercise, kind of "by default".
But once the exercise is on the collection, you can edit the number of points for the exercise in the collection independently, without any effect on "points by default" as represented by the number here.
That being said... How many "default points" should you associate with an exercise upon creation?
As with difficulty, there is no straight forward and generally accepted way.
But as a guideline, we tend to give as many points by default as there are mathematical steps to do in the exercise.
Again, very vague... But the number should kind of represent the "work" required.
About difficulty...
We associate a certain difficulty with each exercise.
When you click an exercise into a collection, this number will be taken as difficulty for the exercise, kind of "by default".
But once the exercise is on the collection, you can edit its difficulty in the collection independently, without any effect on the "difficulty by default" here.
Why we use chess pieces? Well... we like chess, we like playing around with \(\LaTeX\)-fonts, we wanted symbols that need less space than six stars in a table-column... But in your layouts, you are of course free to indicate the difficulty of the exercise the way you want.
That being said... How "difficult" is an exercise? It depends on many factors, like what was being taught etc.
In physics exercises, we try to follow this pattern:
Level 1 - One formula (one you would find in a reference book) is enough to solve the exercise. Example exercise
Level 2 - Two formulas are needed, it's possible to compute an "in-between" solution, i.e. no algebraic equation needed. Example exercise
Level 3 - "Chain-computations" like on level 2, but 3+ calculations. Still, no equations, i.e. you are not forced to solve it in an algebraic manner. Example exercise
Level 4 - Exercise needs to be solved by algebraic equations, not possible to calculate numerical "in-between" results. Example exercise
Level 5 -
Level 6 -
When you click an exercise into a collection, this number will be taken as difficulty for the exercise, kind of "by default".
But once the exercise is on the collection, you can edit its difficulty in the collection independently, without any effect on the "difficulty by default" here.
Why we use chess pieces? Well... we like chess, we like playing around with \(\LaTeX\)-fonts, we wanted symbols that need less space than six stars in a table-column... But in your layouts, you are of course free to indicate the difficulty of the exercise the way you want.
That being said... How "difficult" is an exercise? It depends on many factors, like what was being taught etc.
In physics exercises, we try to follow this pattern:
Level 1 - One formula (one you would find in a reference book) is enough to solve the exercise. Example exercise
Level 2 - Two formulas are needed, it's possible to compute an "in-between" solution, i.e. no algebraic equation needed. Example exercise
Level 3 - "Chain-computations" like on level 2, but 3+ calculations. Still, no equations, i.e. you are not forced to solve it in an algebraic manner. Example exercise
Level 4 - Exercise needs to be solved by algebraic equations, not possible to calculate numerical "in-between" results. Example exercise
Level 5 -
Level 6 -
Question
Solution
Short
Video
\(\LaTeX\)
Exercise:
Ist es besser von der kippen Leiter zu springen oder mit ihr zu fallen?
Solution:
tikzpicture filldrawcolorgreen!!white fillgreen!!white . rectangle -.; draw -stealth colorblue ultra thick -- nodeanchorwestsscva-; draw -stealth red .. -- nodeanchornorth west yshift.cmg..; drawstealth-stealth colororange thick -- nodeanchorleftell ; foreach x in ... draw ..*x -- . .*x; drawthick . -- .; drawthick . -- .; scopescale. line width.cm line capround line joinround rounded cornersmm xshiftcm yshift.cm draw nodeanchorwest xshift.cmM coordinate A -- ++- coordinate B; draw B -- ++.-. -- ++-.-; draw B -- ++-.-. -- ++.-;%left draw A -- ++-. -- ++-.; %left draw A -- ++.. -- ++..; %right fill A ++ circle .; scope tikzpicture bf Springen: Ekin Epot frac Mv_a^ Mgell v_a sqrtgell columnbreak tikzpicture filldrawcolorgreen!!white fillgreen!!white . rectangle -.; draw -stealth colorblue ultra thick -- nodeanchorwestsscvb -; drawstealth-stealth colororange thick -- nodeanchorleftell ; draw-stealth . to b left ; draw ultra thick -- nodeanchoreast colorredm ; draw ultra thick -- ; filldraw colorred! circle .mm; filldraw colordarkgreen fillyellow nodeanchornorthDrehachse circle .mm; scopescale. line width.cm line capround line joinround rounded corners.mm xshiftcm yshift.cm draw nodeanchoreast yshift-.cmM coordinate A -- ++- coordinate B; draw B -- ++.-. -- ++.-; draw B -- ++-.-. -- ++-; draw A -- ++.-. -- ++.-.; %right draw A -- ++.. -- ++.-.; %left fill A ++. circle .; scope scoperotat scale. line width.cm line capround line joinround rounded corners.mm xshift.cm yshift.cm draw nodeanchoreast yshift-.cmM coordinate A -- ++- coordinate B; draw B -- ++.-. -- ++-.-.; draw B -- ++.-. -- ++.-.; draw A -- ++.-. -- ++.; %right draw A -- ++.. -- ++.-.; %left fill A ++. circle .; scope tikzpicture bf Bleiben: Erot Epot frac Jomega^ Mgell + frac mgell frac left Mell^+ fracmell^+ mleftfracellright^ rightomega^ Mgell + frac mgell v_b^ gell fracM+fracmM+fracm v_b sqrtgell delta v_a
Ist es besser von der kippen Leiter zu springen oder mit ihr zu fallen?
Solution:
tikzpicture filldrawcolorgreen!!white fillgreen!!white . rectangle -.; draw -stealth colorblue ultra thick -- nodeanchorwestsscva-; draw -stealth red .. -- nodeanchornorth west yshift.cmg..; drawstealth-stealth colororange thick -- nodeanchorleftell ; foreach x in ... draw ..*x -- . .*x; drawthick . -- .; drawthick . -- .; scopescale. line width.cm line capround line joinround rounded cornersmm xshiftcm yshift.cm draw nodeanchorwest xshift.cmM coordinate A -- ++- coordinate B; draw B -- ++.-. -- ++-.-; draw B -- ++-.-. -- ++.-;%left draw A -- ++-. -- ++-.; %left draw A -- ++.. -- ++..; %right fill A ++ circle .; scope tikzpicture bf Springen: Ekin Epot frac Mv_a^ Mgell v_a sqrtgell columnbreak tikzpicture filldrawcolorgreen!!white fillgreen!!white . rectangle -.; draw -stealth colorblue ultra thick -- nodeanchorwestsscvb -; drawstealth-stealth colororange thick -- nodeanchorleftell ; draw-stealth . to b left ; draw ultra thick -- nodeanchoreast colorredm ; draw ultra thick -- ; filldraw colorred! circle .mm; filldraw colordarkgreen fillyellow nodeanchornorthDrehachse circle .mm; scopescale. line width.cm line capround line joinround rounded corners.mm xshiftcm yshift.cm draw nodeanchoreast yshift-.cmM coordinate A -- ++- coordinate B; draw B -- ++.-. -- ++.-; draw B -- ++-.-. -- ++-; draw A -- ++.-. -- ++.-.; %right draw A -- ++.. -- ++.-.; %left fill A ++. circle .; scope scoperotat scale. line width.cm line capround line joinround rounded corners.mm xshift.cm yshift.cm draw nodeanchoreast yshift-.cmM coordinate A -- ++- coordinate B; draw B -- ++.-. -- ++-.-.; draw B -- ++.-. -- ++.-.; draw A -- ++.-. -- ++.; %right draw A -- ++.. -- ++.-.; %left fill A ++. circle .; scope tikzpicture bf Bleiben: Erot Epot frac Jomega^ Mgell + frac mgell frac left Mell^+ fracmell^+ mleftfracellright^ rightomega^ Mgell + frac mgell v_b^ gell fracM+fracmM+fracm v_b sqrtgell delta v_a
Meta Information
Exercise:
Ist es besser von der kippen Leiter zu springen oder mit ihr zu fallen?
Solution:
tikzpicture filldrawcolorgreen!!white fillgreen!!white . rectangle -.; draw -stealth colorblue ultra thick -- nodeanchorwestsscva-; draw -stealth red .. -- nodeanchornorth west yshift.cmg..; drawstealth-stealth colororange thick -- nodeanchorleftell ; foreach x in ... draw ..*x -- . .*x; drawthick . -- .; drawthick . -- .; scopescale. line width.cm line capround line joinround rounded cornersmm xshiftcm yshift.cm draw nodeanchorwest xshift.cmM coordinate A -- ++- coordinate B; draw B -- ++.-. -- ++-.-; draw B -- ++-.-. -- ++.-;%left draw A -- ++-. -- ++-.; %left draw A -- ++.. -- ++..; %right fill A ++ circle .; scope tikzpicture bf Springen: Ekin Epot frac Mv_a^ Mgell v_a sqrtgell columnbreak tikzpicture filldrawcolorgreen!!white fillgreen!!white . rectangle -.; draw -stealth colorblue ultra thick -- nodeanchorwestsscvb -; drawstealth-stealth colororange thick -- nodeanchorleftell ; draw-stealth . to b left ; draw ultra thick -- nodeanchoreast colorredm ; draw ultra thick -- ; filldraw colorred! circle .mm; filldraw colordarkgreen fillyellow nodeanchornorthDrehachse circle .mm; scopescale. line width.cm line capround line joinround rounded corners.mm xshiftcm yshift.cm draw nodeanchoreast yshift-.cmM coordinate A -- ++- coordinate B; draw B -- ++.-. -- ++.-; draw B -- ++-.-. -- ++-; draw A -- ++.-. -- ++.-.; %right draw A -- ++.. -- ++.-.; %left fill A ++. circle .; scope scoperotat scale. line width.cm line capround line joinround rounded corners.mm xshift.cm yshift.cm draw nodeanchoreast yshift-.cmM coordinate A -- ++- coordinate B; draw B -- ++.-. -- ++-.-.; draw B -- ++.-. -- ++.-.; draw A -- ++.-. -- ++.; %right draw A -- ++.. -- ++.-.; %left fill A ++. circle .; scope tikzpicture bf Bleiben: Erot Epot frac Jomega^ Mgell + frac mgell frac left Mell^+ fracmell^+ mleftfracellright^ rightomega^ Mgell + frac mgell v_b^ gell fracM+fracmM+fracm v_b sqrtgell delta v_a
Ist es besser von der kippen Leiter zu springen oder mit ihr zu fallen?
Solution:
tikzpicture filldrawcolorgreen!!white fillgreen!!white . rectangle -.; draw -stealth colorblue ultra thick -- nodeanchorwestsscva-; draw -stealth red .. -- nodeanchornorth west yshift.cmg..; drawstealth-stealth colororange thick -- nodeanchorleftell ; foreach x in ... draw ..*x -- . .*x; drawthick . -- .; drawthick . -- .; scopescale. line width.cm line capround line joinround rounded cornersmm xshiftcm yshift.cm draw nodeanchorwest xshift.cmM coordinate A -- ++- coordinate B; draw B -- ++.-. -- ++-.-; draw B -- ++-.-. -- ++.-;%left draw A -- ++-. -- ++-.; %left draw A -- ++.. -- ++..; %right fill A ++ circle .; scope tikzpicture bf Springen: Ekin Epot frac Mv_a^ Mgell v_a sqrtgell columnbreak tikzpicture filldrawcolorgreen!!white fillgreen!!white . rectangle -.; draw -stealth colorblue ultra thick -- nodeanchorwestsscvb -; drawstealth-stealth colororange thick -- nodeanchorleftell ; draw-stealth . to b left ; draw ultra thick -- nodeanchoreast colorredm ; draw ultra thick -- ; filldraw colorred! circle .mm; filldraw colordarkgreen fillyellow nodeanchornorthDrehachse circle .mm; scopescale. line width.cm line capround line joinround rounded corners.mm xshiftcm yshift.cm draw nodeanchoreast yshift-.cmM coordinate A -- ++- coordinate B; draw B -- ++.-. -- ++.-; draw B -- ++-.-. -- ++-; draw A -- ++.-. -- ++.-.; %right draw A -- ++.. -- ++.-.; %left fill A ++. circle .; scope scoperotat scale. line width.cm line capround line joinround rounded corners.mm xshift.cm yshift.cm draw nodeanchoreast yshift-.cmM coordinate A -- ++- coordinate B; draw B -- ++.-. -- ++-.-.; draw B -- ++.-. -- ++.-.; draw A -- ++.-. -- ++.; %right draw A -- ++.. -- ++.-.; %left fill A ++. circle .; scope tikzpicture bf Bleiben: Erot Epot frac Jomega^ Mgell + frac mgell frac left Mell^+ fracmell^+ mleftfracellright^ rightomega^ Mgell + frac mgell v_b^ gell fracM+fracmM+fracm v_b sqrtgell delta v_a
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